Over Spring Break, I wrote a grant asking for a classroom set of video cameras and digital cameras. I should know something by next week. I have lots of ideas on how to use pictures and video in the classroom. I have also been exploring different sites to use in my classroom. Today I found GoAnimate! I did not create this video but can’t wait to really dive into this site. Sites like this blow worksheets out of the water! Does your student understand fractions of a set? They will if you ask them to make a cartoon video explaining it. Check it out! Click on the words below:
I almost forgot about Animoto! This is a great way to take those pictures you take of activities in your classroom and create a video presentation. I did this one with some Science Lab pictures. After I listened, I think I could have picked better music!
So this past week I put action to my words. I used my teacher’s manual as a guide (oh the horror) and taught the objectives in a meaningful way using technology as appropriate. My kids loved this! They were engaged all week and worked so much harder than ever because they were actually interested! I combined math, reading, social studies, science, and technology. I assessed the kids the same way I am required to and guess what? They scored as well or better than average. I brought home my reading manual this weekend so I can see what objectives need to be taught, but if my administrators pop in to see if I am on Day 1 page whatever, I may be in “trouble”. But I can’t go back now! My kids are excited and did not moan one time when I said, “It is reading time!”
I am so happy that I spent some time outside taking pictures with my new macro extension tubes. Pardon me as I share. Happy Spring!
The Gamer Generation is here. Whether anyone likes it or not, technology is here to stay, and kids are already proficient users. Children spend more time playing games than any other activity. Now there are some down sides to this. But as we look at harnessing the powerful draw of technology to a new generation, we need to exam gaming for some positives. Gamers are problem-solvers. Many companies use gaming simulations to train their employees.
The Internet also offers individuals a chance to connect with people all over the world that share their interests. This is happening now outside of the classrooms. And in some cases, it may be happening without parents knowledge. More parents are using that knowledge to home-school their children, leaving public education by the droves.
Change is all around us. Learning is all around us now. Learning no longer happens just in schools or through parent interactions. As technology leaders, we have to recognize that change and be the voice to bring all that technology has to offer into public schools. I believe we can make a difference.